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Match Rules (revised March 24th, 2002)
Welcome to the Gamers' Gauntlet Return to Castle Wolfenstein (RtCW) tourney
Rules! These rules are modeled after the "Battle
on the Beachhead" tournament.
We will be running the latest version of RtCW, which at the moment is 1.3. There isn't a tourney mod for RtCW as of yet so we'll be using the built
tourney mod functions instead.
NOTE: Please refer to the General Tournament Rules before reading these.
Maps:
Beach Invasion - mp_beach
Castle - mp_castle
Communique - mp_base
Village - mp_village
You can view a visual map list here.
Match Settings
Gametype: Stop Watch (SW)
Round number: Best of three
Timelimit: 9 minutes
Team Size: 6 players
Team damage: ON
Self damage: ON
Overtime: None
Fraglimit: None
Coaches: Allowed (but NOT as in game spectator)
Voice Comm: Allowed
Player Classes: No restrictions
DOUBLE ELIMINATION!!!
Servers
Servers will be listed both on the Intranet page server list and also beside
the tourney brackets. Servers are setup to not start until players issue a /callvote
start_match command to start the match.
Cheating and client settings
Clients can only use the default models and skins that shipped with RtCW.
Any "reload" scripts
Examples of cheating (from
the OGL BOB rules page)
- Rapid reload scripts - any script or bind which uses "drop weapon" to
reduce the time needed to perform a weapon reload
- CVAR Lagging - Any modification of cvars which results in extreme player
lag, or "warping"
- Weapon recharge time exploits - any action or combination of actions
which permit a player to side-step the built in recharge time for weapons
such as the Panzerfaust
Map picking and Match play
- Each team picks a map
- Coin toss decides which map is to be played. The clan that wins the
coin toss also gets to decide team gets to be the allies first round
- Stopwatch set to 9 minutes
How the match progresses
Game1
- Round 1: The time is set
- Round 2: Team switch sides and the other team tries to beat the set
time
Game2
- Round 1: Teams keep sides from Round 2 of Game 1 and play to set
the time to beat
- Round 2: Team switch sides and the other team tries to beat the
set time
Game3 is played if there is a tie in games won.
Additional downloads:
RtCW 1.3 Patch
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